Weekly Projects

3D Sunday || 2D Thursday

WEEK 28
3D Sunday

Division.

2D Thursday

Ripples.

WEEK 27
3D Sunday
Additional experimentation with the Gaia terrain system, utilizing some of its provided gameobjects in the Unity engine.
2D Thursday

Voice translator. An early concept of a translator trying to decipher a new language. 2d Thursday Week 27.

WEEK 26
3D Sunday
Experimenting with the Gaia terrain system for Unity.
2D Thursday

Tendrils. Created using waves and effects in After Effects.

WEEK 25
3D Sunday

Power Ring.

2D Thursday

Radar. Stay Alert!

WEEK 24
3D Sunday

Heizorax. Legend says, if you stare directly at it, you may see a possible future.

2D Thursday

Deep Breath. Mendalume the living crystal! 

Week 23
3D Sunday

Mendalume. A living breathing crystal!

2D Thursday

Sci-fi elements. Created only in Adobe After Effects.

WEEK 22
3D Sunday

Dragon! A few additional effects added onto a 3d model.

2D Thursday

Mu. The mark of the forgotten ones.

Week 21
3D Sunday

Fight! A series of particles systems emitting from the mesh of a 3d model. Rendered in the Unity game engine.

Music: http://www.purple-planet.com

2D Thursday

Rho. The mysterious defender of the realm. 

WEEK 20
3D Sunday

Dancing! A series of particles emitting from the mesh of a 3D model.

2D Thursday

Epsilon. What is it? Where did it come from? 

WEEK 19
3D Sunday

This collection of still images showcases the current progress in POPROCK's lighting and environment, created by O'Davi and myself. Utilizing one of the many tracks that will be used for POPROCK's various levels. To view an animation of the footage, check out O'Davi's YouTube channel!

2D Thursday

Wispy Hues. Fooling around with trails and rate over time particle systems in the Unity engine. 

Week 18
3D Sunday
Volcano entrance. The first concept images of the entrance of a volcano platformer level created in Unity.
2D Thursday

Fire and Ice. A series of particle effects created using Photoshop and the Unity game engine. Rendered in the Unity game view.

Week 17
3D Sunday

Gear Sword. Revisiting an older project and experimenting with new render styles. The goal was to create a painting style of render utilizing Photoshop to create additional effects. 

2D Thursday

Ribbons. A system of particle effects created solely in Unity utilizing the ribbon trail feature to create an interesting effect. Rendered in the Unity game view.

Ribbons. A system of particle effects created solely in Unity utilizing the ribbon trail feature to create an interesting effect. Rendered in the Unity scene view.

Week 16
3D Sunday

Bounty Hunter. A character render created using ZBrush and Maya.

2D Thursday

Portal. A series of particle effects created using Photoshop and the Unity game engine. Rendered in the Unity game view.

Portal. A series of particle effects created using Photoshop and the Unity game engine. Rendered in the Unity scene view.

Week 15
3D Sunday

Lava Environment Test Footage. A new level being created in Poprock. As everyone knows a good platformer must have a good lava level. Be sure to check out O'Davi if you want more info on PopRock! Rendered in the Unity game view.

2D Thursday

Crystal Animation. A series of particle effects and 3d objects created using Unity and Maya.  Rendered in the Unity game view.

Crystal Animation. A series of particle effects and 3d objects created using Unity and Maya.  Rendered in the Unity scene view.

Week 14
3D Sunday

A berry like object. Created using transmission, specularity, and a mesh light. 

2D Thursday

Loading Icon Animation V2. A particle effect created solely in Unity using the default particles, particle system editor, and no additional materials or textures. Rendered in the Unity game view.

Loading Icon Animation V2. A particle effect created solely in Unity using the default particles, particle system editor, and no additional materials or textures. Rendered in the Unity scene view.

Week 13
3D Sunday

Modified Spiral. Transitioning the base color using transmission, specularity, and a mesh light.

2D Thursday

Loading Icon Animation. A particle effect created in Unity, using the particle systems editor and no materials. Rendered in the game view.

Loading Icon Animation. A particle effect in Unity, rendered in the Unity scene view.

Week 12
3D Sunday

Transmission Transition. Transitioning the color from green to yellow primarily using transmission and specularity.

2D Thursday

Hue Shift, a 2D graphic made using patterns in Illustrator, Photoshop, and After Effects.

WEEK 11
3D Sunday

Capsule Core. Utilizing 3D textures and emission to get the desired effect in Maya. 

2D Thursday

Lin, the main protagonist of Poprock, overlooking Bean Valley. A piece of promo material for Poprock created by O'Davi, that I recreated in Illustrator and Photoshop. The goal was to recreate it with minimal color while creating a vintage feeling. Poprock is a 3D action platformer that is currently under development by O'Davi and myself. 

Week 10
3D Sunday
The finished 3D renders of PortaBar's portable bar. A beautifully handcrafted bar designed to be portable and efficient with a multitude of features. 3D Sunday Week 10.
Check them out here:
Facebook page: PortaBar 
Instagram: @porta.bar 
Website: https://www.portabar.ca/
2D Thursday
A 3d model of Kami's Lookout that has been colored, filtered, and edited in Photoshop and Illustrator.
WEEK 9
3D Sunday
Astrolabe and Galileo Thermometer. Revisiting old projects. 
2D Thursday

Velo City, A retro sci-fi graphic of a futuristic city.

Week 8
3D Sunday
A few screenshots of a condo upper level rendered in Unity utilizing 
the post processing features.
2D Thursday

Here is the evolution of the Weatherbee Logo, as suggested by a few friends. Starting from a doodle while learning how to use photoshop and illustrator all the way to the logo being used right now.

week 7
3D Sunday
A work in progress 3D render of PortaBar's portable bar. A beautifully handcrafted bar designed to be portable and efficient with a multitude of features. 3D Sunday Week 7 Part 1.
Check them out here:
Facebook page: PortaBar 
Instagram: @porta.bar 
Website: https://www.portabar.ca/
2D Thursday

Lighthouse on the rocks. A healthy mix of 2D and 3D art for this weeks 2D Thursday. 

Week 6
3D Sunday

An ongoing project, the first render of the city of Marakis. Utilizing the QTown plugin in maya to create the base buildings, I will frequently be updating the city so expect many changes and updates.

2D Thursday

Now entering the Marakis city limits. The first preview image of the city that Sid and BeeZee reside in.

WEEK 5
3D Sunday
Meet Sid the "anchor" man, the second half of the greatest news duo around. Always trying to get the best scoop, he'll go to great lengths to bring his viewers a great story. With his charisma and BZ's great camera work, these newscasters are the ones to watch.
2D Thursday

B3-Z3 "BeeZee" has a new profile picture!

WEEK 4
3D Sunday
Meet B3-Z3 or BeeZee for short. The greatest news bot around. 
2D Thursday

A graphic showing off the hairstyles and weapons of Lin. The main protagonist of Poprock, a 3D action platformer that is currently under development by O'Davi and myself. 

Week 3
3D Sunday

Back to the basics for this weeks 3D render. I used a single volumetric point light and manipulated the roughness and anisotropy settings (as well as a few others) to alter the light to create an interesting effect.

2D Thursday

Minimalist Goku charging a Kamehameha

Minimalist Goku charging a Kamehameha animation

Week 2
3D Sunday

Doctor Who Dalek - Maya AI Toon Shader

2D Thursday

Dragon Ball typography graphic - contains all characters that appear in dragon ball, dragon ball z, dragon ball gt, and dragon ball super

Week 1
2D Thursday

Early concept for a disc golf & traditional golf companion app icon

3D Sunday
Transference - Refraction based animation

Want to see more? Check out the links below.

Back to Top