O'Davi

POPROCK

POPROCK
Graphic Designer || 3D Artist || Environment Artist || Programmer
POPROCK is an in-development 3D platformer.

As a digital artist and C# programmer, I help O'Davi with the development of Poprock. Poprock is a 3D action platformer game. Our intent is to release this game to showcase our skills in the game industry. My contributions to this project consist of lighting and environment shading in Unity, enemy designs, level design, and all of the programming to this point.
Want to know more about POPROCK or see other O'Davi projects?
DAYTIME vs NIGHTTIME
POPROCK Environment Footage Alpha v0.9.7
A video comparison of the two different lighting and shading styles I have created in the Unity game engine for POPROCK. In the daytime, players will be able to attack enemies and wander around freely. In the nighttime, players will have to be very cautious as the enemies will be more vicious. 
A comparison of the two different lighting styles (using still images) I have created in the Unity game engine for POPROCK. In the daytime, players will be able to attack enemies and wander around freely. In the nighttime, players will have to be very cautious as the enemies will be more vicious. 
All assets seen in this daytime vs nighttime comparison have been created by O'Davi. I was responsible for the shading and lighting in the game engine.

Short Summary

Volcano
First concepts of the lava level for Poprock.
Volcano Level - End Goal
Graphics and Additional Assets
Early POPROCK Environment Footage Alpha v0.9.7
Early POPROCK Environment Footage Alpha v0.8

Want to see more? Check out the links below.

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